Animating with Blender: Creating Short Animations from Start by Roland Hess

By Roland Hess

Blender has develop into probably the most well known 3D and animation instruments out there, with over 2 million clients, and it's loose! Animating with Blender is the definitive source for growing brief animation tasks from scratch, the perfect platform for experimenting with animation.

Blender specialist and writer Roland Hess walks you thru the whole technique of making a brief animation, from writing to storyboarding and blockading, via personality production, animation and rendering.

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This panel allows you to choose paint colors, brush type and settings, and color blending modes. While Blender’s image editor isn’t the most advanced paint application in the world, it does have enough options to make settings appropriate for sketching a little hard to come by. 34 shows the panel configured for a decent approximation of a sharp-pointed felt tip marker. 35 show a configuration appropriate for washing some color into a storyboard after the sketch, if you choose to do that. The brush size can be adjusted depending on the overall size of the image and the area you are coloring.

Summary Creating a satisfying story that is appropriate for a short animation can be difficult. The best stories have a memorable character, a plot, and iconic imagery. From the perspective of storytelling mechanics, you need to have a unified theme, as well as a hook and a turn. The choices made by the characters create the plot, and everything is watched over by the theme, which adds depth to actions and details. The story must also be within your capabilities to translate into the short animation format.

35 A good setup for applying some color Storyboarding and the Story Reel the first shot. Using your storyboarding tools of choice, draw it. Line characters or whatever is appropriate to your skill level in sketching are fine, as long as you will be able to tell one character or item from another. When you have the first shot drawn, pin it in the upper left corner of the board if you are using physical tools (pencil and index cards). You do this so that if you decide to enhance a sequence of storyboards with a few extra drawings, then you can keep them numbered sequentially without renaming all of your files.

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