Advanced Maya Texturing and Lighting, 2nd Edition by Lee Lanier

By Lee Lanier

In case you already comprehend the fundamentals of Maya, the industry-leading 3D animation and results software program, you’ll manage to flow directly to the delicate subject matters during this up-to-date version of complicated Maya Texturing and lighting fixtures. distinctive, easy-to-follow directions will train you the real-world construction secrets and techniques that pro animators use to accomplish extraordinary effects. within the moment variation, you will discover huge and up-to-date insurance of the most recent theories and tendencies as well as an enclosed CD with particular content material that will help you sharpen your talents.

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Extra info for Advanced Maya Texturing and Lighting, 2nd Edition

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Although you can usually adjust the brightness and contrast through a monitor’s external control panel, the gamma and color temperature are usually controlled through a piece of calibration software (for example, Adobe Gamma). 32 ​A calibration chip chart. tif. indd 27 ■ U n d e r s ta n d i n g C o l o r a n d C o m p o s i t i o n Color temperature is based on the wavelength of light emitted by a material when it is heated. Technically speaking, if a light source is said to be 5500 kelvin, it emits the same wavelength of light, and the same color of light, as a black body radiator heated to 5500 kelvin.

36 the golden triangle and pentagram are used in the composition of paintings by Raphael and Leonardo da Vinci. 6/18/08 11:16:52 PM Photos © 2008 Jupiterimages Corporation Rule of Thirds Photo © 2008 Jupiterimages Corporation The rule of thirds is a compositional technique developed for modern photography and videography. 37). For example, you can align a tree, a person, or other vertical element with a vertical line. You can align the horizon or a building with a horizontal line. The four points at which the lines cross are considered prime compositional spots and should feature important details in a shot (for example, a person’s face, the moon, and so on).

The most difficult aspect of the scheme is the creation of aesthetic patterns of light and dark. 9 a film noir–style photo is re-created in Maya. A series of trial-and-error renders were necessary to position a directional light in a satisfactory manner. The intensity of the key should be high enough to illuminate the parts not in shadow but not so high as to “blow out” or overexpose some areas. 9 ​(Left) Film noir photo. (Right) 1-point lighting re-creation in Maya. ma. Using 2-Point Lighting The 2-point lighting scheme matches many of the lighting scenarios we encounter in our everyday lives.

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